AI Insights · Timothy · July 2022
Top 5 City Building Games in Austria – Q2 2022 Performance Review
Reviewing the performance of the top 5 city building games in Austria for Q2 2022, including insights on downloads, revenue, and active users.
Exploring the performance of the top 5 city building games in Austria for the second quarter of 2022, we turn to Sensor Tower for detailed insights. Here’s a look at how Merge County®, Land of Empires: Immortal, SimCity BuildIt, Global City: Building Games, and The Simpsons™: Tapped Out performed.
Merge County® from Microfun Limited showed a fluctuating trend in weekly revenue, peaking at approximately $7.6K in late April before declining to around $4.4K by late June. Weekly downloads saw a downward trend from 1.8K at the end of March to 467 by the end of June. Active users remained relatively stable, starting at 2.6K and ending at 2.1K.
Land of Empires: Immortal by Nuverse experienced an increase in weekly revenue, reaching nearly $5.2K in early May, before a dip to around $2.1K in late May, and then recovering to about $3.6K by the end of June. Downloads showed a peak of 362 in late May, while active users grew steadily from 113 at the end of March to 395 by the end of June.
SimCity BuildIt by Electronic Arts maintained consistent weekly revenue, with a peak of $5.6K in mid-April and a slight drop to around $2.5K by the end of June. Downloads varied slightly, peaking at 773 in mid-April and dropping to 345 by the end of June. Active users remained strong, starting at 8.5K and ending at 7.8K.
Global City: Building Games from MY.GAMES B.V. saw a steady weekly revenue, peaking at $2.7K in early May, and maintaining around $1.9K towards the end of June. Downloads experienced a decline from 1.5K at the end of March to 433 by the end of June. Active users decreased from 2.3K to 1.1K over the same period.
The Simpsons™: Tapped Out by Electronic Arts had a relatively consistent revenue trend, peaking at $2.7K at the end of May and tapering off to around $1.5K by the end of June. Downloads fluctuated slightly, with a peak of 432 in late May, and active users saw a minor decline from 7.5K to 6.6K over the quarter.
For more detailed insights and data, please visit Sensor Tower.